The Key of Destiny
DORGON ‘CINNABAR’ FERDENSE CR 1
Male Dwarf Clan Daergar Sorcerer 2
CN Medium Humanoid (Dwarf)
Hero Points 1
Fort 0, Will 1; CMB 1 Acid damage.
Elemental: Earth You may change any energy spell to use [Acid] energy.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Map Maker’s Kit +2 Circumstance for Survival to avoid becoming lost.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Vulnerability to Sunlight (Ex) A derro takes 1 point of Con damage after every hour it is exposed to sunlight.
Weapon Cord Attached weapon can be recovered as a swift action.
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